Day nine, let’s get right into it. In the last episode, we highlighted Raise the Anchor, a song that plays during cutscene’s where your team’s getting ready to make the enemy wish they had stayed home. In this episode, we highlight a song that plays for enemies that make you wish you had stayed home.
Day 9: Major Enemy Theme – The Arrow of Destiny (Super Robot Wars Alpha Gaiden)
Boss fights. In my opinion, these should be the standout point of most games. They’re designed to be a cut above the common enemy, they serve as checkpoints to gauge the player’s rising skill level, and they usually have an investment in the story. This varies between game, series and genre, but in Super Robot Wars, bosses usually pack high health and defense, powerful attacks, and some nasty skills and mech abilities.
As the game progresses, you’ll find that enemy units used as bosses in earlier stages are used as regular enemies. But there’s always a few enemies that stay bosses from first to final appearance. These are high-ranking members of the game’s enemy organization(s), with mechs that are unique to them or anyone of their rank. And to top it all off, these guys have their own theme music that will play over any of your units’ themes.
The Arrow of Destiny is one of those songs. A menacing, steady drumbeat that is soon joined by electronic strings, it then proceeds into a far more frantic drumbeat accompanied by electronic brass. At least that’s my educated guess at what instrumentation is used. Regardless, the slow buildup leading into a fast-paced climax does a fantastic job of pumping you up for a hard fight.
Composed for SRW Alpha, this song is typically used for powerful mechs from the original faction of enemies, the Aerogaters. As a matter of fact, it was used in the first OG game as the final boss theme for the Aerogaters’ ultimate weapon, Septuagint. A remix would also be later used by Aerogater commanders in the first part of OGs.
In Alpha Gaiden, though, the Aerogaters are out of the picture. So this song is instead used for various encounters with powerful enemies from licensed shows. The stand-out moment for me was when General Bat of the Dinosaur Empire unearths a sealed Shin Getter Robo and pilots it in battle against the Londo Bell. Sealed away by the Getter Team because it’s sheer amount of power was a danger to all mankind, even in the right hands, it’s them now have to face Getter’s true terror.
And with that, I think we’re done here. Next time, we’ll be going even deeper into the dark side. That’s right, we’re tackling a FINAL boss theme. Which one will it be? You’ll have to tune in to find out.

