Pride of Justice Trophy Guide

Some general things to note:

  • Some basic knowledge of the names of pilots, mechs, and attacks for both allies and enemies will be required for using this guide, though more complex things (like certain weapon names or stage names) will be given in Japanese as well as English.
  • I highly suggest that you use the information on the Akurasu Wiki in conjunction with this guide, as I will be making references to the various pages, especially the Flowchart, in this guide.
  • The stage count will be slightly off depending on the route you choose. If you went down the Shutedonias route, the stage number will be one less than if you chose the Bagonia or Langran routes, starting with Stage 29/28.
  • My preferred stage to get a lot of these trophies is Stage 29 (28 on Shutedonias), The Remnant of the Mother (教母の残影), as:
    • There is no time/turn limit, so you can take as long as you want to complete the stage.
    • Demon Golems of every element, which are fairly weak, will spawn in every other turn until Turn 20, at which point a very large group of enemies will appear.
      • Do note that if you defeat all enemies the stage will end, and destroying the device that spawns the enemies before Turn 20 will spawn the large group immediately and cut off any reinforcements.
    • You have access to most units that are needed for various trophies, including Saphine, who is exclusive to this stage, the next two stages, and the final few stages in Bagonia route.
    • Your units start at a high elevation level, which will give you a major bonus to hit/evade.
  • I recommend that every time you clear a stage, save on a blank file unless your PS3 is at its memory limit. This way you can jump back into any particular stage to attempt a trophy rather than playing the game back up to that point.
    • Sadly you can only have up to 99 save files for one game, so I suggest that you save in a new slot for every chapter past Chapter 10 on any route. On New Game +, you should be able to plow through Chapters 1-9 fairly easily.
  • As a general rule, if you’re having too much trouble with any part of the game, fail a stage and restart it to grind Money, Kills, PP and EXP, wait until New Game + to carry over the first three of the aforementioned resources, or buy some of the DLC maps to get extra Money and Parts.

PRIDE OF JUSTICE

(Pride of Justice)

Acquire every trophy in the game.

You’ll get this trophy once you have all the others.


やり込み派

(Wagered Faction)

Reach the True Ending of all three routes. (Secret)

In order to reach the “True Ending” of all three routes, you need to complete the conditions that unlock the secret ending images for the final stage. I have the unlock conditions in my Image Gallery, but I will summarize them here as well.

  • Bagonia Route: Defeat the final boss with anyone, then after he fully recovers, defeat him with Fang and the Giolias/Giolias Roy.
  • Langran Route: Defeat the final boss with Elan and the Zelvoid.
  • Shutedonias Route: Defeat the final boss with anyone, then after he respawns defeat him with Tytti and the Gaddess WHILE IN Possesion. Defeating him while Gaddess is not in Possession will not count.

強化パーツ収集家

(Reinforced Part Collector)

Collect at least 25 types of secret parts. (Secret)

The only way to get parts in this game is to complete the additional requirements given alongside the Victory and Defeat conditions of every stage.

I recommend that you go for this on a playthrough where you play the stage Wanderer Worker as Stage 14, because completing both Part requirement will get you FIVE different parts in total, whereas the alternate Stage 14 exclusive to the Langran route, Dazzling Fever-Time, will only give you two.

Add this to the two parts that you automatically get from the first stage, and you’ll need to get 18 of the 21 remaining parts to get this trophy.

Akurasu’s Flow Chart includes English translations on how to get each stage’s part.

NOTE: I do not know if the parts you get from DLC stages count towards this total or not.


南宗家の書庫

(Southern Shrine Library)

Complete the Glossary, Image Gallery, Music Player and Scenario Chart.

Without a doubt, this will be the trophy that will take the longest to get. I’ll split it up into four sections…

Glossary: Throughout the game you will see several groups of Japanese characters highlighted in orange. If you press Square when orange text is on screen, a window will pop up with an in-depth description of the word in question. If there are multiple orange words on screen, you can select between them.

This is the most difficult part of this trophy, as some glossary terms only appear when attacking a specific enemy in a specific stage with a specific character. Check this page against your own to see which one’s you’re missing.

Image Gallery: You will come across most images naturally through the game, just fast-forward through the cutscenes instead of skipping them or they WILL NOT appear. Check this page against your own image gallery to see which ones you are missing.

Music Player: New songs will appear in the player as you hear them in the game. I don’t know if you can miss songs by skipping cutscenes or turning off battle animations, as I only did so myself well into the game. Check this page against your own music list to see which ones you are missing.

Scenario Chart: The easiest one in this section to complete, all you have to do is play each stage in the game at least once. Refer to the Akurasu Wiki’s Flowchart to see how to reach each stage.


スキルの探求者

(Skill Seeker)

Unlock all 51 pilot skills. (Secret)

You don’t need to have unlocked all 51 pilot skills at once, you can do it across multiple playthroughs. In fact, you’ll need to, as Gennady and Trace both have secret skills and cannot be used in the same playthrough.

Use this page for skill name translations, and this page for how to unlock any secret skills.


ウェンディフル回転

(Wendy’s Full Revolution)

Fully upgrade at least 10 mechs belonging to the Antiras Squad.

You only need to upgrade the HP, MG and Armor stats for 10 mechs belonging to the Antiras Squad to unlock this. Check the Akurasu Wiki for which pilots are actually part of the Antiras Squadron. Use Bless and Luck to help with grinding up money, and remember that the four Elemental Lords and Valsione cost a little more than the rest of your units, and Xenia’s Norse Rei costs a little less.

Also, be sure to use Akurasu’s Flowchart to see which units are available on which routes so that you don’t sink cash into mechs that become unavailable for several stages. And if you can’t manage to balance out getting this trophy with actually completing the game, just wait until New Game +, or go for the Game Over trick or DLC Maps.


過去、思い出、そして明日へ

(Past, Memories, and Tomorrow)

Reach the end of the Bagonia Route. (Secret)

You’ll get this upon completing the stage Embracing my memories. Use Akurasu’s Flowchart to ensure that you keep on the right path.


トゥルー・プライド

(True Pride)

Reach the end of the Langran Route. (Secret)

You’ll get this upon completing the stage Duel of Teacher and Student. Use Akurasu’s Flowchart to ensure that you keep on the right path.


あなたがいるから

(Because you are here)

Reach the end of the Shutedonias Route. (Secret)

You’ll get this upon completing the stage Beyond Love and Hate. Use Akurasu’s Flowchart to ensure that you keep on the right path.


無双機神

(Machine Warrior)

Shoot down five enemies with one ally mech in Possession.

As Possession lasts a maximum of 3 turns, you’ll need to defeat at least two enemies with coutnerattacks when going for this trophy.

You can actually get this as early as Stage 2. Use whatever cash you have on Cybuster’s HP and Armor and equip the HP Repair you got from Stage 1.

Once the stage begins, move Masaki into a position where is back is to the enemy, move Yang Long, Xenia and Lemia into a faraway corner, and just constantly have Masaki guard against the Demon Golems’ attacks until he gains enough will to enter Possession. Use the HP Repair, Masaki’s Guts Spirit, and Xenia’s Trust Spirit to heal as necessary, and be sure to quicksave before entering Possessions in case too many of your attacks miss.


惜しまず使おうポゼッション

(Possession to Spare)

Have three mechs enter Possession at the same time. (Secret)

There are five mechs that get Possession in this game, but you only ever have access to three of them. Cybuster can use it from the start, Granveil gets it in Stage 30/31: Flames of Anger (怒りの炎), and the other three are route exclusive.

Zamzeed gets it on Bagonia Route Stage 38: Awaken the Earth (目覚める大地), Zelvoid gets it on Langran Route Stage 40: Seeking the Strongest (最強を求めて), and Gaddess gets it on Shutedonias Route Stage 37: D’Zuborva’s Feelings (ヅボルバの想い).

The easiest way to get this in-line is with Zelvoid, because you have time to grind up Masaki and Yang Long’s Will on the enemies before killing the boss, after which Zelvoid enters Possession for three turns. Otherwise, if you have enough people who can use Encourage and/or gave Masaki and your third Elemental Lord pilot Yell as their sixth Spirit Command (Yang Long has it naturally), then just do it on the stage following the ones mentioned above. Remember that you need 30 Will on a pilot to enter Possession, but you can only activate it once per stage.


撃墜王誕生

(Birth of the Shooting King)

Shoot down 100 enemies with one character.

Specifically, you need one character’s kill count to reach 100. You can do this across multiple playthroughs, and you’ll probably have to. I didn’t get it until my 3rd playthrough. Good grinding spots include Stages 14 and 28/29


一撃入魂!

(Fighting Spirit!)

Inflict more than 100,000 damage with one attack.

I’ve figured out a set way to do this, but it will require a few specific needs.

First, make sure that you’re playing on the Bagonia route and that Gino has his Spearhead skill. You’ll also need to finish Stage 39: Zamuuj’s Message (ザムージュの伝言) with at least 90,000 cash. It should be easy to get that amount of money within the stage itself, as the enemies drop at least 10,000 cash apiece. Just make sure that you don’t lose too many allies.

On the following intermission screen, select Soul as Shu’s sixth spirit command and upgrade the Neo Granzon’s final attack to the max. If possible, max out the Neo Granzon’s HP, MG and Armor to give it an extra part slot (you can choose whatever FUB that you want).

Equip Shu with the max level of his Clear Mind (無念無想) skill, equip the Neo Granzon with any Will boosting parts that you have, equip Gino with his Spearhead skill, equip the SP Repair (if you got it) on someone who knows Encourage and/or Exhaust. When you start Stage 40, sortie anyone who has Encourage and/or Exhaust.

Move Gino to the opposite side of Shu and end the turn, guard against any enemy attacks that reach you during the enemy phase. On Turn 2, cast Encourage on Shu’s until his Will reaches 50, and cast Exhaust on one of the front-most enemies until their Will is -50.

Move Gino forward until he’s forced to stop by the terrain, so that he’s right next to the enemy opposite of Shu. Cast Assault, Soul and Intuition on Shu and move him so that he’s one square to the left of Gino. Attack the enemy with -50 Will with Shu’s final attack, and the damage will just be over 100,000.

If you’ve been leveling up all the units that stay with you on the Bagonia Route, you should have enough SP to perform the above actions. If you don’t, then you may have to use the Game Over trick, wait until New Game +, or buy DLC Maps.


武器収集家

(Weapons Collector)

Create twenty new weapons through weapon upgrade.

On the Weapon Upgrade screen, if a weapon has a star at the end of it’s upgrade bar, then that means it can be upgraded into a new weapon once the bar is full.

The good news is that in Masou Kishin III and F, you will keep your old weapon at max power along with getting your new weapon. The bad news is that the cheapest cost is 66,000 for creating a new weapon, meaning you will need to spend a minimum of 1,320,000 on weapons alone for this trophy.

I personally did not get this until New Game +, where I had the extra cash to spend on weapons in addition to balancing out my units.


至高の癒し

(Supreme Healing)

Heal five ally mechs at once using a wide-area repair device.

The only wide-area repair device that you get is on Xenia’s Norse Rei. You can get this as early as Stage 3, but I suggest you wait until you reach a stage where you have Precia at Level 12 (so she can use her MAP attack), Xenia, and at least four other units. Also, unequip any skills you may have on Xenia or the four units.

Organize four units around Xenia, one on each side, move Precia next to any of those units, then end the turn. At the start of Turn 2, have Precia cast Attune on herself, then use her MAP attack, then use Xenia’s MAP healing device on herself.


ラ・ギアスに疾る風

(Winds of La Gias)

Have the Cybuster move more than ten squares at once.

The Cybuster has can move 6 squares naturally, and gains one more based on Masaki’s Prana level/64. Supplement the rest by using parts that increase movement and Prana, by teaching Masaki Accel as his sixth Spirit command, and by selecting Movement +2 for Cybuster’s Full Upgrade Bonus.


アンティラス隊再始動

(Antiras Squad Reborn)

Complete the Prologue.

Just watch the intro movie and you’ll get this.


休息の時

(Time to rest)

View a shutdown skit by saving and quitting mid-battle.

If you choose to quit the game after making a quicksave, you’ll be treated to a funny little skit as a result (which you probably won’t be able to understand.)

Select a blank tile on a map, choose the last option in the menu, confirm the quicksave, and then choose the option on the right to quit.


一撃必殺!

(Ichigeki Hissatsu!)

Shoot down an enemy with a single attack.

You’ll need to bring an enemy from full HP down to zero HP. Increase your target ally’s Will, decrease the target enemy’s Will, use Valor/Soul, Elemental advantage, and Gino’s Spearhead.

You’ll probably get this just by playing, but the instructions that I have for getting Fighting Spirit! will also get you this one.


デモンタイプで問題ない!?

(No problem with the Demon Type!?)

Shoot down an enemy with one of Gaen’s summoned demons.

This one’s a bit tricky, as the Demon Golems have pitiful offense, defense, and accuracy, they can’t move on the same turn that you summon them, and you can’t use Spirit Commands like Attune on them.

I found that the easiest way to do this is on Stage 4: Creeping Blade (忍び寄る刃). At the start, move Gaen back one square and summon the Demon Golem in his original position. On the Enemy Phase, guard the enemy attack that reaches the Golem. On Turn 2, quicksave, then attack the foremost enemy with Gaen, reloading if Gaen’s attack criticals. Move the Demon Golem right next to the enemy, attack and you should destroy it. Again, reload if the 95% hit ends up missing.


俺の後ろに立つな

(Don’t stand behind me)

Shoot down an enemy attacking you from behind with a counterattack.

Best to do this with someone who has Strike and any of Flash, Invincible, or Guard. Or just Intuition for killing two birds with one stone. You can weaken the enemy as much as you want before killing it, but you must do so with a counterattack.

A modification of the strategy I gave for Fighting Spirit! will work here. All you need to do is have Shu learn Soul as his sixth Spirit Command. On the first turn of the following stage, cast Soul and Intuition on Shu and turn him around so that he’s facing the opposite direction of your other allies. On the enemy turn, just counterattack with the most powerful weapon you can and you’ve got it.


闘志を燃やして

(Fighting Spirit Ablaze)

Have an ally pilot’s Will reach 50.

Standard fare, use Yell/Encourage, equip Will-boosting parts, and kill enemies. Or if you don’t mind waiting, eventually one of your pilots will reach 50 Will as part of an event no matter which route you’re on.


捉えられぬもの

(Something that cannot be caught)

Have Trace avoid five enemy attacks in a row.

I found a fairly easy way to get this on Stage 28/29. Equip the Jaohm with the Ether Chaff and equip Trace with any skills that increase Avoid or give her a chance to avoid enemy attacks (but do not equip Detection, as that can backfire on you).

After selecting which units deploy, move Trace into one of the rightmost deployment slots. Now, right in front of your units are these blue crystal lights flanking each side of the stairway. Cast Flash on Trace and move her to the square directly northwest of the light on the right, facing towards the enemies. End the turns up until Turn 4 without doing anything, and you should see the Wind, Fire, and Water Demon Golems moving up the right side of the stairs on a direct path towards Trace.

On Turn 4, make a quicksave and end the turn. The Wind Demon Golem should move up to Trace’s right, and it’s attack will automatically miss because of Flash. The Fire Demon Golem will also move in range, dodge the attack and reload your quicksave if it hits.

On Turn 5, assuming that the Fire Demon Golem missed, cast Flash on Trace again, move any units that are within the attack range of the Wind and/or Fire Demon Golem, and end the turn. The Wind Demon Golem should attack Trace and automatically miss, dodge the attacks from the Fire and Water Demon Golems, and the trophy should pop.

Note: I am note sure if the game keeps track of attacks dodged, so don’t make a quicksave on Turn 5. If an attack on Turn 5 hits, restart from Turn 4, just to be safe.


ポゼッション、発動!

(Possession, Activate!)

Have an ally mech enter Possession.

Just raise Masaki’s Will to 30, enter Possession, and get the trophy. Use Will-boosting parts and the Encourage spirit.


草萌えて 春の祭典 馨し

(Kusanagi Spring Festival)

Use Diablo’s Spring Celebration (春の祭典) attack with the Spirit Commands ‘Bless’ and ‘Cheer’ active. (Secret)

Precia gets Bless at level 22, but Cheer will have to come from a different ally pilot. See this page for who learns Cheer.


財布ラッシュ!?

(Cyflash!?)

Use Cybuster’s Cyflash attack with the spirit commands ‘Hot Blood’ and ‘Luck’ active. (Secret)

Masaki learns Luck at level 17 and Hot Blood at level 25. By then you’ll have more than enough Prana to use Cyflash. Activate both spirit commands, move Cybuster within range of an enemy, and attack with Cyflash, and you’ve got it.


勇気を胸に

(Courage in your heart)

Have an ally pilot learn ‘Courage’ as their sixth spirit command.

Use this page to see at what level each pilot earns their sixth spirit command. Be sure quicksave before earning that last level and then resetting after you get the trophy if you don’t want Courage as that pilot’s sixth command.

If you don’t mind waiting, after completing Stage 39: Zamuuj’s Message (ザムージュの伝言) on the Bagonia Route, you’ll be able to choose Shu’s sixth spirit command in the following intermission. Be sure to save before doing so, though.


そうか、そんなに……か

(Okay, I get it…)

Shoot down Mudeka with Rosalie.

It’s as simple as the description says. The first stage where this is possible is Stage 13: Tracker Elan (追跡者エラン).


ステルスゲンちゃん

(Stealth-Gen)

Complete a stage without Gennady entering combat even once.

A good stage to get this is Stage 6 on the Shutedonias Route, Prana Amplification Device (プラーナ増幅装置). Just move Gennady in the opposite direction of where the enemies are and keep him there. No reinforcements will appear there. (You may not be able to complete the Part requirement, so if you want it be careful not to save over your file.)


な~んちゃって!

(Naaaaanchatte!)

Hear Mio’s “Nanchatte” voice clip when using Resonance Quake. (Secret)

This one is based on random chance. Occasionally when using Zamzeed’s Resonance Quake, Mio will shout “Resonance Quake!”, and then after punching the ground, a question mark will appear over one of the units in range of the attack, then Mio will say “Naaaanchatte!” (which roughly means “Just kidding”),and then the attack will go out as normal.

As far as I know, it is unknown what, if any, requirements are needed for this to activate. You may need to have an ally within the attack range, but this is unconfirmed. My suggestion is to make a quicksave at the start of a stage where Mio is able to use the Resonance Quake, launch the attack, and if it doesn’t appear, then reset and reload the save until it finally happens.

For reference, I got this trophy when playing Stage 12: Wounded Wings (手負いの翼). I used it on the first turn in Mio’s initial position and got lucky. While writing this guide I used it at the start of Stage 28/29, and it triggered again.


双子のエース

(Twin Ace)

Shoot down an enemy with Niko and Riko’s Combo attack. (Secret)

It’s as simple as the description says. Unlock their combo attack and use it to defeat an enemy. See this page for how to unlock it.


勘違いしないでよね!

(Don’t get me wrong!)

Shoot down an enemy by having Lemia perform a Support Attack on Yang Long.

Specifically, you need to have Yang Long attack an enemy and fail to kill it, then have Lemia kill it doing a support attack. Lemia learns Support Attack at level 22, but unfortunately Yang Long does not naturally learn Mercy unless you choose it as his Sixth command.

I recommend that you do this on a playthrough on the Shutedonias Route, so that you make sure that Lemia has enough EXP and PP. Once you reach the intermission before Stage 28: The remnant of the Mother (教母の残影), equip Support Attack () to Lemia, and use the rest of your PP on Strong Arm (猛者). Use any money you have left on the Galguardia’s strongest attack, and equip the Fire Blessing and any parts that raise will.

Deploy Lemia, and on Turn 1 move her to the immediate right of the left crystal light, and move Yang Long to the space right behind her. Cast Encourage on her as many times as you can. If for some reason you don’t have anyone who can use Encourage, use Saphine’s when she appears, so that combined with the part Lemia will have 15 Will.

Quicksave on Turn 4, and when the Wind Demon Golem reaches Lemia, counterattack with her weakest attack. On Turn 5, attack the Wind Golem with Yang Long’s weakest attack, and make sure Lemia is Support Attacking with her strongest weapon.

If this doesn’t work, reload your Turn 4 quicksave and adjust which attacks you use until you hit on something that works. And if all else fails, wait until you can get Yang Long Mercy as his sixth spirit, then make sure to use it when going for this trophy.


精霊の相性

(Spirit Compatibility)

Shoot down an enemy with a mech that has an elemental advantage.

Remember that Wind > Earth, Earth > Water, Water > Fire, and Fire > Earth.

Actually, just have Masaki defeat an enemy in Stage 2 and you’ll get this.


いい刺激♪

(Nice Stimulation♪)

Have Saphine take damage three times in one turn. (Secret)

The easiest way I’ve found to get this is on Stage 28/29. On Turn 3, when Saphine appears, increase her will as much as possible (but don’t use any of her SP yet) then move her forward as far as possible.

On Turn 4, have Saphine cast Iron Wall/Guard, quicksave, then move her all the way forward again, and turn her so that she’s facing in the direction of the Wind and Earth Demon Golems.

On Turn 4 Enemy Phase, guard the attacks of the Wind, Fire, and Water Demon Golems and the trophy is yours. Reload your quicksave if any attacks miss or if too many attacks critical and kill Saphine.


敵を食らい尽くす牙

(Fangs that consume the enemy)

Shoot down ten enemies with Fang in one stage.

This one is slightly easier to do on a New Game + coming from the Bagonia Route, where you have access to the more powerful Giolias Roy, but it can be done on a first playthrough.

Once again, I suggest Stage 28/29 for this. Buff up the Giolias with parts that raise PN and Armor, along with the Ether Chaff if you have it. Deploy your strongest units alongside the Giolias, especially pilots with the Mercy spirit. Stay where you are and let the enemies come to you, weaken them with your other pilots, and let Fang get as many kills as possible until the trophy appears.


修理お姉さん、大活躍

(Big Sister’s repairs, complete)

Have Tytti use the Repair command five times in one stage.

Sadly, there’s no Zeal or Enable in this game, so you’ll need to take five turns in order to get this one. I recommend Stage 28/29 again, because the enemies won’t reach your starting positions until Turn 6. Be sure to deploy Tytti, someone who can use a MAP attack, and all of your units that do not have HP Regen.

On Turn 1, have Tytti cast Attune on your MAP user, have them use their MAP attack on at least five mechs that don’t have HP Regen. Heal one with Tytti each turn and you’ll get the trophy.


Images are taken from PlaystationTrophies.org